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OSU Master's of Adult Education Cohort '02
Description:
Demonstrations serve two purposes for instruction. First, they may
be used to provide a model of a skill. Second, they may be used
to support an explanation of an idea, theory, belief, concept or skills.
This strategy is based upon experiential learning. Demonstrations show
learners how to do a task as well as why, when, and where it is done.
Learners view a real or lifelike example of a skill or procedure.
Demonstrations can set performance standards for student work; by demonstrating
how to properly perform a task, you establish the criteria you expect
students to meet.
There are five basic types of demonstrations :
1. Instructor : Instructor bears the full burden of
showing and telling
2. Participant Volunteer : A volunteer demonstrates
a task, a process, or a behavior and then discusses it.
3. Full Participation : All learners are required to
demonstrate and one or all are required to discuss the experience.
4. Job Instruction Training (JIT): This type calls
for a demonstration sequence in which:
a. Instructor introduces a task and demonstrates it
b. Participants explain the same task and demonstrate it.
c. The instructor provides feedback on how well participants performed
the task, then introduces another task and demonstrates it.
d. Tasks a-c are repeated through an entire chain of related behaviors
or tasks.
5. Behavior Modeling : This type requires a
sequence of demonstrations.
a. Adult educator introduces a topic and “models” effective and ineffective
behavior.
b. Adult educator shows a videotape or file that simulates job conditions
and “models” effective and ineffective behavior.
c. Learners discuss the behavior and then demonstrate it themselves
d. Adult educator and/or learners critique the demonstrations.
*These steps are repeated until mastery occurs
Advantages :
- Arouses interest or motivation, and gains the attention of learners
- Provides an economical use of time, materials and equipment
- Utilizes several senses; learners can see, hear and possibly experience
an actual event
- Helps reduce the gap between theory and practice
- Has dramatic appeal if the presenter uses good showmanship techniques,
such as demonstrating an unexpected result or a discrepant event
- Provides a holistic perspective by showing a complete performance
before learners learn to do part or all of it.
- Easy to develop and usually inexpensive to design and produce.
They do require the adult educator to maintain a mastery level of
knowledge and skills to develop demonstration which reflects practical
and real life situation.
- Reduces hazards and trial-and-error learning of experiments or procedures
involving materials and equipment (as in woodshops, cooking classes)
Limitations :
- May be difficult for all students to see the demonstration if a
large group.
- May negatively motivate learner after demonstration because they
are unable to perform the skills as well as the adult educator
- Adult educators who do not possess a mastery level of skill or cannot
demonstrate the correct procedure and/or behavior should not attempt
demonstration as an instructional strategy
- Some skills are difficult to break down into components and thus
are not good candidates for this strategy
- Is time consuming if demonstrations are done live and practice is
encouraged. The cost-benefit factor should be considered.
- It is difficult to provide timely, detailed feedback on performance
to each individual in a group situation. This strategy requires that
adult educators possess the communication skills necessary for adequate
feedback.
- Demonstrations may not go as planned
Mitigating Limitations:
A very talented colleague shared the following regarding e-learning:
“With online demonstrations, well designed ones of course, you
can address some limitations of SOME types of classroom demonstrations
because students can repeatedly watch or pause the demonstration if
they need to. It would work well for number 1 and 5 (The five basic
types of demonstrations). If using video, you can design the demonstration
for desktop presentation and manage the large group problem of not being
able to see very well and if like me- you might want to see it several
times to let it sink in. If we use flash as the production tool, we
can also add stop, play, and pause buttons to stop demonstrations OR
design them so they automatically stop at the end of each small step,
then direct you to hit the next button when it's time” (Schmitt, 2004).
Uses/Options:
Demonstrations may be done live or recorded on a media format, such
as videotape or CD-ROM. You may use demonstration to illustrate
how something works, to show how to perform a task, or to teach safety
procedures. Demonstrations are essential when teaching a psychomotor
procedure (such as jumping rope) or an interpersonal skill (such as
participating in a discussion).
Materials :
Assure the materials are relevant to the situation, topic, and/or subject
being discussed. The nature of the materials will be in accordance
with the topic.
Instructions:
- Analyze the process, breaking it into small sequential steps.
- State Objective(s)
- Have all material in place
- Check the operation of all equipment before the demonstration.
- While planning, preparation and practice are important for all instructional
methods, they are especially critical for demonstrations if you are
going to be manipulating materials and equipment that you do not use
regularly.
- Ensure that all can see and hear. Position or scale the models
so all learners can see all parts all the time
- Intersperse the demonstration with questions to help learners focus
their attention
- Provide fact and/or information sheets outlining steps or detailed
illustrations to focus attention of learner
- Allow learners to practice.
- See ASSURE Model below for steps in planning for a demonstration
The
ASSURE Model: Six steps in planning for presentations
and demonstrations |
A |
S |
S |
U |
R |
E |
A nalyze Learner
Characterizes |
S tate Objectives
|
S elect, Modify,
or Design Materials |
U tilize Materials
|
R equire Learner
Response |
E valuate
|
-Identify Learners
-Analyze General Characteristics
- Analyze Specific Entry Competencies |
- State as Specifically as Possible
- State as What the Learner Will Be Able To Do as a Result of
Instruction |
- Identify Audience – Beginning
Point of Instruction
- State Objectives – Ending Point of Instruction
- Obtaining Materials in the “Bridge” Between the Two |
- Plan How Materials Will Be Used
- Prepare the Class
- Present Content
- Follow up with Class “Action” |
- Allow the Students to Respond and
Give Feedback |
- Evaluate the Instructional Impact
and Effectiveness
- Make Changes as Necessary |
Adapted from Kemp, William H. (1988)
Tips/Personal Experience:
An effective demonstrator:
- Rehearses the presentation prior to delivery to make certain that
information is correct and clear as well as visible to all participants
- Explain the goals of the demonstration at the beginning, in a two-way
discussion with the learner.
- Presents the operation one step at a time and explain each step
as the demonstration proceeds and assure demonstration can be duplicated
- Assures the demonstration is relevant to the situation, topic, and/or
subject being discussed
- Allows the earliest possible tryout of the demonstrated skill, procedures
or behavior
- Reinforces everything learners does correctly in their practice
session
- Evaluates the demonstration for effectiveness
My personal experience utilizing the demonstration strategy in technology
education has been to know your learners and pace the demonstrations
to the speed which they will tolerate. You may need to adjust
the pace as needed.
References:
Galbraith, Michael W. (Ed.) (1988). Adult Learning Methods: A guide
for Effective Instruction. Malabar , FL :Krieger Publishing Company.
Jackson, Lewis and Caffarella, Rosemary S. (1994). Experiential Learning:
A new approach. San Francisco : Jossey-Bass.
Kemp, William H. (1988). Instructional Strategies for Technology Education.
Mission Hills , CA : Glencoe Publishing Company.
Newby, Timothy J. (2000). Instructional technology for teaching and
learning: Designing instruction, integrating computers and using media.
Upper Saddle River , N.J. :Prentice-Hall.
Schmitt, L. (2004). [Mitigating Limitations]. Unpublished commentary.
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